Dead Space 2 first it may seem like a typical sequel from Electronic Arts, The birth of which the publisher was planned, probably, at the stage of developing the original game. For the most part, it is, but to make a hasty conclusion-conclusion, exposing the darkest side of the company covering the expenses of developers, is not worth it. Relations between Dead Space 2 and Dead Space are successfully described by the example of family ties Mass Effect and Mass Effect 2, where work on errors and a clear follow -up to instructions painted by grateful fans meant EA Many are no longer always conscious exploitation of the superpopular brand (we recall “dairy cows” with an already traded financial shift – The Sims And Need for Speed).
Echoes of the past
At one time, Dead Space turned out to be a rather uneven game, which at all did not understand who she was. To a greater extent, this horror in space with the Black Worker in the main role was like a semi -professional collection of all stamps that could only absorb all films about science fiction. A certain inexplicable alien infection, which erases all reasonable mammals;a spaceship that has lost contact with the outside world;The main character with personal problems – with all the ability to intimidate the loud cries of mutating babies and piercing necromorphs, the game was desperately not enough individuality and completeness. Dead Space was perceived as a collection of film -cytakes, but not independently a work – and this is only from the point of view of the atmospheric and plot components. And there was also a tiring action, the creators of which were very fond of the Resident Evil 4, and there were a lot of this leisurely action. Too much.
Visceral Games, Like BioWare, I was not ashamed to admit my mistakes and listen to the opinion of patient fans. The first thing was the general structure of the gameplay was radically processed: the same type of tasks from the first part, annoying their primitivism, sent the expanses of the universe, the levels became larger, and the spacesuit of Isaac (the protagonist of Dead Space) – easier. The action, respectively, promises to be more fit, collected and, importantly, quick. Developers are not afraid to experiment with the atmosphere. And now in the place of the measured and almost thoughtful dismemberment of cosmic necromorphs will come hurricane shootings at large levels.
The developers chose the Resident Evil 5, where there are not so many horror, but much more Mochilov as the only true guideline. Even a new scene Dead Space 2 convincingly hints to us radical changes in mechanics. In the first part, we hid in the corners on the spaceship. Now, the rotten “tinning bank” will replace a full -fledged residential complex, however, in all the same long -suffering space.
SPRAWL-a place where we will have to spend something about one and a half hours-was before an unremarkable ore-make-up station. For the families of mines, a full -fledged infrastructure was formed, and Sprawl turned into a modern analogue of the star town. The change in the situation promises acquaintance not only with the corridors, corridors, as well as corridors, but also residential apartments, shops, sports complexes, schools and places for relaxation.
All this is necessary Visceral Games For convincing directing of a real drama, in which there will be a place for human suffering, sobs of homeless children in the gateways and the screams of the horror of those people whose relatives were already influenced by the marker – the very artifact from the first part, which delivered a lot of trouble and Isaac himself.
So we imagine a picture: healthy residents in a panic run away from infected, around hopeless chaos, scattered around the perimeter of the leaflet with warning inscriptions. And among all this horror, only the protagonist is trying to carry good with the eternal, helping those who still do not look like a necromorph, and shooting those who have helped to provide help too late. For some reason we now remembered Crysis 2.
It is important to recall that our fighting engineer is full of his personal cockroaches in his head. The paratrooper from Doom 3 after a series of events on Mars to the exit of even a small addition to the Resurrection of Evil and then they were safely written off – who needs it with gray hair and shaking hands? But Clark will have to puff out for everyone in the sequel. And here are these painful hallucinations, a general stressful state and, in theory, all the same shaking hands and gray hair. The time spent on Ishimur did not pass for the engineer for nothing.
Necromomorphic pudding
In order to at least somehow alleviate the suffering of the hero, he was allocated for his contentment a new ammunition and a lightweight suit, which successfully fit into the retarded genre frames Dead Space 2. Forget about Isaac’s heavy robes that fettered his movements. Now the new spacesuit is very like a slightly fortified Shepard costume
from Mass Effect. However, this “license” did not seem enough to the developers, and they decided to add a jetpack – a thing as banal as useful.
Those players who at one time managed to love the original for a leisurely, measured gameplay can already really start worrying – after their rich fantasy draws in their heads Isaac’s hysterical throwing in level on a charged rocket satchel behind their backs (and this, believe, believe me.It will certainly be-the speed of movement increases ten times), you can already forget about some kind of horror about some kind of horror. Dead Space 2 must be perceived exclusively as an action movie.
If at first you will resist the merciless decision of the developers, then some innovative monsters will definitely help you quickly understand whether it is worth it to redo the Dead Space universe for yourself or not. Well, firstly, there were necromomorphs that love to take special “mud” baths. Funes of a smaller hell act as a tortoral substance. They simply envelop the necromorph and become for him something like a protective shell and exoskeleton-they restrain the effects of external stimuli and help to move much faster.
And the kids – remember creepy babies from the first part? Now they are already teenagers: they fight much more painfully, they shout more heartily. But the problems of transitional age – acne, cordial affairs and the search for leadership qualities – they are not particularly worried about. The breakdown of the voice, however, is observed-they promise to scream in an adult way.
Now available for one square meter of necromorphs will be much larger. In accordance with this, the arsenal will also change. The universal engineering plasma cutter in all respects, fortunately, left. Despite the fact that the local living creature promises to become more yurka and agile, it will be cut off for each limb in a few seconds, as before, entertaining – no worse than the preparation of frogs in biology lessons.
Or here is a nail (more precisely, then Javelin Gun) is no less useful than a cutter. It has an alternative regime: it pierces through any biological flesh that dares to twitch after processing with the rough “plasma-napkin” Isaac.
The abilities of some monsters surprise. So, in Dead Space 2 They undertake to annoy you at especially important and responsible moments of necromorphs-mines and necromorphs-granates. Smacks of science fiction from boulevard novels, but in the action these breeds of the marker look and are perceived much more convincing and serious. The monster who, as a mine, acts in every sense flushing: if Isaac manages to step on him, then the creature will jump to a small height and explode, leaving behind a cloud of poisonous dust of a poisonous color. This baby causes non -childish damage, which means that all suspicious heaps will now have to beware.
And the revived grenades will be considered their duty to quietly sneak up to Isaac from behind, crawl like a hand hammer, on his body and blow himself up. Do not get bored.
Well, the most cardinal difference from Dead Space is the presence of a multiplayer where the ability to cut a plasma cutter promises, according to the developers, to become an almost main reason to buy the game itself.
Dead Space is changing. Now here everything is faster, dramatic and to some extent more fun. Isaac Clark, despite the problems with the psyche, is again ready to repulse the breeds of the marker. Now our engineer has a lightweight costume and an industrial nail-in combination with a universal plasma-cutting, you will not find a ammunition in all space.